Photo: UNEP
21 Jan 2022 Story Youth, education & environment

How UNEP is helping education systems go green

Photo: UNEP

The world is facing a three-pronged environmental crisis of climate change, nature and biodiversity loss, and pollution and waste. To turn around the planet’s fortunes, the participation of young people will be key, says Sam Barratt, Head of the United Nations Environment Programme (UNEP) Youth, Education and Advocacy Unit.

Ahead of the International Day of Education on 24 January, we spoke to Barratt about the role of young people in reviving the natural world and what UNEP is doing to enlist their support.

Our approach is to see how universities can be petri-dishes to shift habits of students.

Lots of different players are involved in youth education. What is UNEP’s mandate?

Sam Barratt (SB): The UN Educational, Scientific and Cultural Organization (UNESCO) is the lead on education in the UN system. But here at UNEP, we work closely with them, focusing on non-formal education and higher education. This mandate allows us to work with major global partners and networks that can reach millions to bring environmental issues into the curriculum of schools, on to university campuses, into massive games, such as Subway Surfers, or even into Scout and Girl Guide badge curricula. It’s a huge opportunity to shift norms and reach billions of youth, both inside and outside the classroom.

Collaborating with universities to promote sustainable development seems to be a key aspect of UNEP’s education work. Is that right?

SB: Yes, it’s huge as universities produce the leaders of tomorrow. Our approach is to see how universities can be Petri dishes to shift the habits of students. In September 2020, UNEP launched The Little Book of Green Nudges in 136 campuses around the world. It’s a quick guide composed of 40 nudges to spark sustainable behaviour among students and staff.

In 2021 we launched UNEP's Sustainable University Framework, which seeks to define what it means to be a sustainable university and lays out a pathway to becoming one, and the Global Guidance for Education on Green Jobs. These initiatives are designed to give the higher education community, employers and youth organizations the tools to prepare students to participate in a green transition.

And in October 2021, UNEP worked with Times Higher Education to organize the inaugural Climate Impact Forum at which Times Higher Education launched its new data-led report, The Race to Net Zero. It presented how well higher education institutions across the globe are performing when it comes to reducing their own greenhouse gas emissions and transitioning to net zero. So far 1,086 universities from 68 countries, representing over 10 million students, made commitments to reach net-zero emissions by 2050.

What are you doing to support developing countries?

SB: There are already lots of networks in Europe and North America, but we want to focus on emerging economies. Given this, we’ve launched the Africa Green University and Youth Education Network hosted by the Hassan II International Centre for Environmental Training in Morocco. The network is growing and now includes 22 universities from eight African countries. With the support of the TERI School of Advanced Studies, we talked to stakeholders who agreed that there is a need to establish an India Green University Network. The plan is for this network to be built up and officially launched in 2022. 

Any initiatives specifically on the climate front?

SB: Yes. We’ve provided early support for initiatives such as Count Us In, a campaign that aims to inspire 1 billion people to take simple, impactful actions which will directly reduce carbon dioxideemissions, accelerate the uptake of climate solutions and challenge leaders to act boldly to deliver global systems change.

Hundreds of millions of young people play video games. How is UNEP working with the video gaming industry to promote environmental awareness?

SB: UNEP facilitates the Playing for the Planet Alliance, which is an initiative in support of the video gaming industry to use their influence, reach, and creativity to address some of the world’s biggest environmental challenges. Gaming companies in the alliance have made commitments ranging from integrating green activations in games to reducing their emissions. Since the Playing for the Planet Alliance was launched in 2019, 60 per cent of its members have made a commitment to become net zero or carbon negative by 2030. On top of that, the second annual Green Game Jam welcomed 30 (game) studios with a combined reach of 1 billion players.

UNEP’s GEO-6 for Youth report shows how youth have the power to bring about transformative change for the environment. How is UNEP getting youth to help tackle the scourge of single-use plastics?

SB: The Tide Turners Plastic Challenge Badge seeks to support the World Organization of the Scout Movement, the World Associations of Girl Guides and Scouts, Junior Achievement and university students to take action to reduce single-use plastic in their lives. Since February 2019, more than 470,000 young people have started the badge in over 32 countries in Africa, Asia and the Caribbean. Thanks to financial support from the United Kingdom government this work will continue in 2022. 

UNEP and partners launched “Earth School” in April 2020 in response to school closures in the wake of the pandemic. In just three weeks, it reached nearly 1 million students. How did you come up with such an idea?

SB: We saw that many pupils, parents and teachers were struggling with COVID-19 so we wanted to try and do something different. Earth School was built with educators and over 40 partners and shows what can happen when a big idea is run by many. It’s the biggest online learning initiative in UNEP’s history and is available for free on TED-Ed’s website.

 

The UN General Assembly proclaimed 24 January as International Day of Education, in celebration of the role of education for peace and development. UNEP is working with major university networks and partners such as the Scout Movement and the gaming industry to support their communities of millions of young people to learn and act in support of the environment.

For more information, please contact Sam Barratt: sam.barratt@un.org