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Annisa Hasanah - Indonesian, Asia and the Pacific

2018 获奖人 | | Indonesian

Ecofunopoly is an interactive board game that promotes environmental sustainability. This game was created by Ecofun Indonesia, a social enterprise that focuses on environmental education and science communication through gamification. “Ecofun Go! Action” is a green campaign which uses Ecofunopoly board game and the Ecofun App to develop games, facilitate creative learning, and monitor green behavior. In this project, we will develop an updated game, run several playing experiments with children and build Ecofun Mobile App. The app will be our new innovation in a mission to reduce carbon emissions using our board game. These two tools will help the players to learn and monitor their carbon footprint at the same time. Combining the board game and mobile app will increase the efficiency and effectiveness of tracking and measuring environmental impacts, especially carbon footprint. For more information visit http://ecofun.id/ or Instagram @ecofunopoly.

I'm Annisa Hasanah from Indonesia. I am a social entrepreneur, game developer, founder & inventor of Ecofunopoly Board Game, public speaker and author of Student Traveler. I've worked in the environmental sector since 2009 through my social enterprise and community volunteerism. My mission is to foster a future generation with stronger green behavior. Through my work, I have received several international and national awards, such as Australia ASEAN Emerging Leaders, YSEALI Professional Fellow USA, Winner Indonesia Sociopreneur Challenge, UNEP Bayer Young Environmental Envoy, MISK Global Forum Delegates Saudi Arabia and ASHOKA Young Changemakers Awards.

免责声明: 注:此处内容已在线分享,用于2019年“地球卫士青年奖”项目,此后未经更新。此列表不构成联合国环境规划署的任何背书,不代表在环境署拥有任何地位。.

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